Standing orders of the ship Man’s Promise
Barring any order or instruction to the contrary, the following orders and rules apply to all officers and crew.
-Ganel, Captain, Man’s Promise.
- All crew members must obey the captain and his officers.
- Every member of the crew gets an equal share of treasure. Anyone caught taking more than his fair share of loot, refusing to report its discovery in a timely manner, or intentionally mis-valuing loot shall be forfeit their life. The captain receives extra shares of any treasure, as do shipwrights, carpenters, and officers to lesser degrees.
- Every member of the crew must tend to his own weapons and keep them ready for battle.
- Anyone who shows cowardice in the face of the enemy or deserts in battle shall forfeit their life.
- Restitution for forfeiture-of-life may be sought via execution, marooning, or monetarily of the price one would fetch at a slave auction.
- No crew member shall hide his abilities from the crew. A sailor who can perform magic shall use his abilities on behalf of the ship.
- No crew member shall take a position on a new ship or talk of leaving until each crew member has acquired at least 1,000 gp worth of treasure through his labors.
- No fighting is allowed between crewmates. Quarrels shall be set aside until shore leave, at which point grievances may be settled with violence on shore. Consentual boxing matches or wrestling for sport is allowed
- Any pirate found stealing from crewmates shall take 30 lashes and be put ashore at port.
- The person who spots a sail shall have first pick of its loot.
- Any crew member who loses a limb in service to the ship shall be paid 800 gp for its loss.
- Every sailor has an equal right to vote in decisions put to the crew by the captain.
- Passengers and prisoners who may be objects of lust to crew members are not to be imposed upon or harassed.
- Offers of surrender from helpless foes must be accepted. Such prisoners may join the crew (at the discretion of the officers), may elect to be marooned, may be ransomed, and should no ransom be paid, may be sold at slave auction. This choice will usually fall on the prisoner, but when a high ransom is expected (such as for royalty or rich nobles) the captain may decide for them.
- If the number of prisoners exceeds one third of the ship’s crew (including officers) then the surplus will be marooned at the next opportunity.
- A prisoner attempting to flee after surrender forfeits their life.
- Slaves are property of the captain and his ship, and may not be interfered with without authorization.
- Prisoners may not be beaten, except in interrogation authorized by the captain or the Master-at-Arms.
- A crew share of treasure will be set aside for Besmara.
- No sailor is to bring aboard a husband, wife, child, person of ill virtue, or any other passenger unbeknownst to the captain. Both sailor and passenger face marooning.
- Every sailor must do her fair share of work, and neither shirk her duty nor pass off work to another, lest she face 20 lashes.
- Any sailor whose derelection of duty damages the ship shall be responsible for the cost of repairs, or forfeit his life.
- Should horseplay or entertainment cause the death of another crewman, the responsible crewman shall be indebted to the ship the value of the dead crewman.
- Should a shipmate die or be marooned all of his possessions shall become a part of the ship fund.
- Every sailor receives an equal share of food and drink, and 1 ration of liquor every day.
- Any sailor found drunk on duty shall face 10 lashes. Any sailor too drunk to function effectively during battle shall forfeit his life.
- A sailor who suspects a hazard, be it storm cloud, sea monster, or enemy ship, must raise the alarm immediately.
- Any sailor who sees an unfamiliar sea creature must inform the captain immediately.
- The Master-at-Arms will see to it that punishments are appropriately administered (neither ignored nor excessive). Strong deviations will be applied to the Master-at-Arms by the First Mate.
- Punishment may be served by coin, at the discretion of the Master-at-Arms (or, when applicable, the First Mate). Such coin will go to the ship, and not to any crew (or officer) share.
- The Quartermaster is authorized to appraise the value of a crewman’s life, the value of a punishment, and the treasure-value provided by a crewman.